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0
votes
Fixed

[WWW,iOS] Creating a WWW request without saving a reference to it trigge...

iOS

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Jun 29, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Deploy and click on "Post static (this sends a ~500kb www request to http://requestb.in/1dvc6m41?inspect without wa... Read more

0
votes
Fixed

[Linux] texturing & font issues

Linux

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Jul 07, 2015

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Version/s: 4.6.1f1

-e: game has texture issues when run on Linux, works on other platforms -repro:--build linked project for (see below, only need to b... Read more

5
votes
Duplicate

[Recording] Undo doesn't work when modifying keyframes in the animation ...

Animation Window

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Jul 06, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Give the Cube an empty animation5. Add any... Read more

0
votes
Fixed

NetworkManager OnServerConnect not called for local players

Networking

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Jul 07, 2015

-

Version/s:

The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more

1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
By Design

UI draw order is unintuitive

UI

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Feb 11, 2015

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Version/s: 5.0.0b22

The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more

0
votes
Postponed

Right to left language support in UI system

UI

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Feb 19, 2015

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Version/s: 5.0.0f1

Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more

0
votes
Postponed

[Material] <quad> tag support in UI.Text elements

UI

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Mar 29, 2015

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Version/s: 5.0.0f4

&lt;quad&gt; or &lt;material&gt; tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text u... Read more

2
votes
Fixed

Dynamic batching on an empty submesh causes a crash

Mobile Rendering

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Jul 08, 2015

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Version/s: 4.6.7p1

Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more

0
votes
By Design

[NetworkManager] Object created from inactive player prefab is inactive ...

Networking

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Jul 07, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. In Project tab make "Cube" inactive3. Build project4. Enter play mode in editor and s... Read more

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