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Votes
0
Found in
5.1.0f3
Issue ID
710358
Regression
No
[NetworkManager] Object created from inactive player prefab is inactive on server but active on client
Steps to reproduce:
1. Open attached project
2. In Project tab make "Cube" inactive
3. Build project
4. Enter play mode in editor and start project as server. Notice that inactive "Cube" is created
5. Run built project and connect to server
6. Notice that in client window active cube is created (is visible)
7. Open editor and notice that another cube is spawned but it's also inactive
Note: video displaying this bug: http://www.screencast.com/t/Om9k1KrD8Or
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