Search Issue Tracker

By Design

Votes

0

Found in

5.1.0f3

Issue ID

710358

Regression

No

[NetworkManager] Object created from inactive player prefab is inactive on server but active on client

Networking

-

Steps to reproduce:

1. Open attached project
2. In Project tab make "Cube" inactive
3. Build project
4. Enter play mode in editor and start project as server. Notice that inactive "Cube" is created
5. Run built project and connect to server
6. Notice that in client window active cube is created (is visible)
7. Open editor and notice that another cube is spawned but it's also inactive

Note: video displaying this bug: http://www.screencast.com/t/Om9k1KrD8Or

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.