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1
votes
Fixed

SyncList callbacks have inconsistent timing.

Networking

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Jul 07, 2015

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Version/s:

The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more

0
votes
By Design

UI draw order is unintuitive

UI

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Feb 11, 2015

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Version/s: 5.0.0b22

The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more

0
votes
Postponed

Right to left language support in UI system

UI

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Feb 19, 2015

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Version/s: 5.0.0f1

Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more

0
votes
Postponed

[Material] <quad> tag support in UI.Text elements

UI

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Mar 29, 2015

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Version/s: 5.0.0f4

&lt;quad&gt; or &lt;material&gt; tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text u... Read more

2
votes
Fixed

Dynamic batching on an empty submesh causes a crash

Mobile Rendering

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Jul 08, 2015

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Version/s: 4.6.7p1

Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more

0
votes
By Design

[NetworkManager] Object created from inactive player prefab is inactive ...

Networking

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Jul 07, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. In Project tab make "Cube" inactive3. Build project4. Enter play mode in editor and s... Read more

4
votes
Fixed

[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...

Graphics - General

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Jul 08, 2015

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Version/s: 5.2.0b1

After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more

1
votes
Fixed

GameObject.SetActive() seems to affect assignment value to RectTransform...

UI

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Jun 26, 2015

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Version/s: 5.1.0f3

To reproduce:1. Import the package attached, open the project, go into the testScene. press play.2. In game scene, press F, you will... Read more

0
votes
Fixed

[CursorLockMode.Confined] Dragging the game window causes the cursor to ...

Deployment Management

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Jun 20, 2015

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Version/s: 5.1.0p1

How to reproduce:1. Create a new project2. Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode... Read more

0
votes
Fixed

[Crash] Passing null CommandBuffer causes crash

Camera

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Jun 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "AddCommandBufferCrash"2. Open "705609" scene3. Open "AddCommandBufferCrash.cs" script ... Read more

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