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SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
Right to left language support in UI system
Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more
[Material] <quad> tag support in UI.Text elements
<quad> or <material> tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text u... Read more
Dynamic batching on an empty submesh causes a crash
Dynamic batching causes a crash when the following conditions are met: - Using the IL2CPP scripting backend.- Running on a 64-bit iO... Read more
[NetworkManager] Object created from inactive player prefab is inactive ...
Steps to reproduce: 1. Open attached project2. In Project tab make "Cube" inactive3. Build project4. Enter play mode in editor and s... Read more
[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
GameObject.SetActive() seems to affect assignment value to RectTransform...
To reproduce:1. Import the package attached, open the project, go into the testScene. press play.2. In game scene, press F, you will... Read more
[CursorLockMode.Confined] Dragging the game window causes the cursor to ...
How to reproduce:1. Create a new project2. Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode... Read more
[Crash] Passing null CommandBuffer causes crash
Steps to reproduce: 1. Open attached project "AddCommandBufferCrash"2. Open "705609" scene3. Open "AddCommandBufferCrash.cs" script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template