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Removing Unity Post Processing does't completely remove it from cameras ...
To reproduce:1. Open attached project "ImageEffectscalls.zip"2. Make sure that Allow HDR and Allow MSAA is disabled on the Main Came... Read more
[Oculus GO][Gear VR] Build produces green or white bars at the bottom of...
To reproduce:1. Open attached project "OculusGoAndGearVRTextInputBug.zip" and build it on Oculus GO2. Observe the green bar at the b... Read more
[LWRP] Stencil shader doesn't work with LWRP
Reproduction steps: 1. Open "MinimalRepro" project2. Look at the Game view and notice a Green Outline outside of a Red Sphere3. Upgr... Read more
UIElements Debugger shortcut doesn't always work and is not registered i...
The UIElements debugger shortcut CTRL+F5 is not registered in the shortcut manager and only appears in the editor window menu not th... Read more
[UIElements] Blackboard allows adding new parameters when a VFX asset is...
Repro steps:- Open the Visual Effect window, without selecting a VFX asset- Open Blackboard- Add any parameter- Observe the null ref... Read more
Clicking on Audio Listener Component in Inspector toggles some empty space
How to reproduce:1. Create a new Unity project2. Select 'Main Camera' GameObject3. Click on the 'Audio Listener' component Expected ... Read more
Wrong URL shown in UV overlap warning message
When UV overlaps are detected in a lightmap, this warning is shown: Please see this webpage for more information about objects with ... Read more
[UX] SVG files that are dragged and dropped onto a canvas are not automa...
How to reproduce:1. Open the attached project ("SVG UX Issue.zip")2. Drag the "kukka" object onto the Canvas3. Observe its Inspector... Read more
Replacing an existing prefab with a new instanceRoot will break all refe...
To reproduce:1. Open attached project(PrefabBug.zip)2. Check MyPrefab2. Notice it has links to two other prefabs3. Run the menu item... Read more
[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...
"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro:1. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class