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Model mesh changes applied via AssetProcessor are lost when the project ...
How to reproduce:1. Open "SampleScene" in AssetPostprocessorTest.zip2. Open the project panel and select the mesh "SM_Prop_FruitBowl... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce:1. Open "ScaledHumanPoseHandlerBug.zip" project2. Select "Human" prefab3. Execute the script in the inspector (Righ... Read more
Built application freezes on launch if code stripping is set to Medium/H...
How to reproduce:1. Open attached "TerrainCrash" project2. Build a Standalone Windows build (freeze happens on Android also)3. Launc... Read more
"Imported Object" header is missing
Regression at least from 2018.3.0b12 Steps:1. Create a project2. Import 3D model (attached)3. Click on 3d model asset4. Take a look ... Read more
[Video] Calling Play() doesn't start playing video if WaitForFirstFrame ...
How to reporduce:1. Open the attached project2. Open Far Plane scene3. Press Play Button and waitResult: video doesn't start playing... Read more
[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro:1. Create ... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attached... Read more
[Android] App is not installed to device when using Build&Run and "Scrip...
1. Open attached "ScriptsOnly" project2. Press Build&Run, overwrite the "Build" apk that is already in folder Expected result - ... Read more
Add Component Menu is not being displayed (opened offscreen) in some cases
The Add Component Menu cannot be displayed when the list of components for the object exceeds the height of the screen. To Repro:1. ... Read more
Crash on ImmediatePtr<Unity::Component>::operator* when opening a project
How to reproduce:1. Open the "Crash_on_import.zip" project Actual result: Unity crashes. Reproducible with: 2019.1.0a9, 2019.1.0a1, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open