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Preset content for AudioImporter contains unecessary data
AudioImporter preset contains data for the audio curve which increase the size of the file and slow down the editor when we create a... Read more
[Asset Bundle] Variant bundles built via a build map show an error and h...
Reproduction steps: 1. Download "BundleVariant.zip" project and open in Unity 2. Press Repro -> Build Bundles (Manual) 3. Enter Pla... Read more
[IL2CPP] At runtime, assigning sprite to m_Sprites[] on RuleTile produce...
The User wrote code that assigns a new Sprite to the m_Sprites[] of each Rule on a RuleTile. The purpose is to dynamically skin a Ti... Read more
[2018.] Texture looks different in gamma and linear color spaces, when u...
To reproduce: 1. Open project, scene 2. Open player settings 3. Switch between Linear and Gamma color spaces Expected vs actual: pl... Read more
Shader's "min" method leads to shader compilation failure on Tegra 3
Steps to reproduce: 1. Open user attached project 2. Deploy to device 3. Inspect logcat Expected behaviour: Shader compiles correct... Read more
[iOS][Vuforia][Windows] Exception is thrown when building iOS project wi...
To reproduce: 1. Download attached project "Vuforia iOS.zip" and open in Unity 2. In the player settings for iOS, in XR Settings en... Read more
Setting RecTransform.pivot via script offsets the GameObject unless it i...
How to reproduce: 1. Open attached project ("PivotSettingIssue.zip") 2. Open Scene called "BugDemonstration" 3. Play the game 4. In ... Read more
[Timeline] Automatic Framing is neither zooming nor moving the tracks in...
Automatic Framing is neither zooming nor moving so that all the clips on the timeline are in the frame on pressing F. Steps to Repr... Read more
[Android Vulkan] Read screen pixels is wrong on android phones
Steps: 1. Build apk with Vulkan api and run on Android phones that supports Vulkan OR use the apk in the Build folder 2. Open the ap... Read more
Command Line Argument "-force-gfx-jobs off" doesn't disable "Graphics Jo...
Reproduction steps: 1. Create a New Project 2. Go to the "Player Settings" -> "Other Settings" -> Enable "Graphics Jobs (Experiment... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object