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By Design

Votes

0

Found in

2017.3.1p1

Issue ID

1010189

Regression

No

Shader's "min" method leads to shader compilation failure on Tegra 3

Mobile

-

Steps to reproduce:
1. Open user attached project
2. Deploy to device
3. Inspect logcat

Expected behaviour: Shader compiles correctly and blinking effect is visible
Actual behaviour: Shader fails to compiler on Tegra 3

D/Unity (18928): (24) : error C1101: ambiguous overloaded function reference "min(lowp float, float)"
D/Unity (18928): (0) : vec4 min(vec4, float)
D/Unity (18928): (0) : vec3 min(vec3, float)
D/Unity (18928): (0) : vec2 min(vec2, float)
D/Unity (18928): (0) : ps gp4 cp50 fp50 vp50 gp50 lowp float min(lowp float, lowp float)
D/Unity (18928): (0) : float min(float, float)

Reproduced on: 5.5.6f1, 2017.3.1p3, 2018.2.0a4

DUT:
Reproduced:
5016 Google Nexus 7*, OS:5.1.1, CPU:armeabi-v7a Tegra 3 (T30L), GPU:NVIDIA Tegra 3,
Build:google/nakasi/grouper:5.1.1/LMY47V/1836172:user/release-keys
5017 Wikipad WPT005*, OS:4.1.1, CPU:armeabi-v7a Tegra 3 (T30S), GPU:NVIDIA AP,
Build:Wikipad/wikipad/wikipad:4.1.1/JRO03C/USA:user/release-keys

Not reproduced:
5057 Google Nexus 9*, OS:7.1.1, CPU:arm64-v8a Tegra K1 (T132), GPU:NVIDIA Tegra,
Build:google/volantis/flounder:7.0/NRD91D/3234828:user/release-keys
5022 Xiaomi MI PAD*, OS:4.4.4, CPU:armeabi-v7a Tegra K1 (T124), GPU:NVIDIA Tegra,
Build:Xiaomi/mocha/mocha:4.4.4/KTU84P/V8.5.1.0.KXFCNED:user/release-keys

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