Search Issue Tracker

1
votes
Fixed

[iOS] Using Auto resolution triggers a crash on GLES/Metal

iOS

-

Jun 22, 2015

-

Version/s: 5.1.1f1

To Reproduce: 1. Deploy the attached project with 5.1, observe that:with Gles2/3 the app crashes immediately (bt attached)with Metal... Read more

0
votes
Fixed

[compute] Read only StructuredBuffer count limit is not properly detecte...

Shaders

-

Jun 29, 2015

-

Version/s: 5.0.2f1

To reproduce:1. Open "MainScene"2. Hit "play" several times3. The editor crashes Read more

0
votes
Fixed

Crash when importing the Mecanim Example scenes

Asset Import

-

Jul 01, 2015

-

Version/s: 5.2.0b1

Steps to reproduce : - try to import the Mecanim Example Scenes from the Asset Store and Unity will crash *Note :Regression from 5.1. Read more

0
votes
Fixed

[WebCamTexture] Calling WebCamTexture.videoVerticallyMirrored before the...

iOS

-

Jul 01, 2015

-

Version/s: 5.2.0b1

To Reproduce: 1. Run the attached project in editor, it works fine.2. Deploy to device, it immediately crashes in WebCamTexture.vide... Read more

0
votes
Fixed

heroup: achievements popup not shown

Webplayer

-

Jul 01, 2015

-

Version/s: 5.1.0f3

-e: see title. before 4.6.6f2 it would show up after login -repro:--Sign up an account and/or log in at https://www.heroup.com/login... Read more

0
votes
Won't Fix

[Webplayer] badly named editor option

Webplayer

-

Jul 01, 2015

-

Version/s: 5.1.1p1

-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more

0
votes
By Design

Packer.GetTexturesForAtlas returned textures are not readable

2D

-

Jun 30, 2015

-

Version/s: 5.1.1p2

How to reproduce: 1. Open attached project2. Open scene Scenes/Repro.unity3. Play the scene- Note the error in the console: Texture ... Read more

0
votes
Fixed

[Asset Import] Timestamps and assets maps out of sync and crashing afte...

Asset Import

-

Jun 30, 2015

-

Version/s: 5.1.0p1

Reproduction steps:1. Open the attached project2. Open the Assets folder in File Explorer/cmd/bash3. Rename folder a to b and a.meta... Read more

0
votes
Fixed

[AssetBundles] Bundle build hash check does not take subplatform / Graph...

Asset Loading

-

Jul 02, 2015

-

Version/s:

When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more

0
votes
Fixed

[InputManager] Positive/Negative button's tooltips are inverted

Input

-

Jul 01, 2015

-

Version/s: 5.1.1f1

Steps to reproduce:1. Open a project2. Edit -> Project Settings -> Input3. Hover mouse over any Negative Button field label in... Read more