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[Android][Vulkan][VideoPlayer] Video Player crashes when graphics API is...
How to reproduce:1. Open the attached project2. Sample scene is very simple, it has Video Player attached to Main Camera with all de... Read more
[Incremental GC] Projects fails to open if switching from .NET 4.x to .N...
How to reproduce:1. Open attached project2. Go to Player Settings and switch to .NET 3.5 Result - Editor is not opened, after that y... Read more
Script reference lost when importing .unitypackage with .dll files
Steps to reproduce:1. Open the attached Project "ReimportReproPackage"2. See the Inspector Window for GameObject "ColorChaningCube" ... Read more
[Addressables] Shaders are not being included in the Asset Bundle in pac...
To reproduce:1. Open the attached project2. Play the 'SampleScene' Expected: Shaders are included in the Asset Bundles when packed u... Read more
Position of child gameobject cannot be changed if parent's scale is (0,0,0)
Steps to reproduce:1. Create a new project2. Create a new object in the scene3. Set its scale to (0,0,0) if not set already4. Create... Read more
Animation Event leads to non-existent documentation page when clicked on...
Reproduction steps:1. Open the project inside "Space Raider.zip"2. Open the Animation window3. Select "Explosion" animation4. Select... Read more
Standalone Windows Player uses an old cached version of addressable asse...
Reproduction steps:1. Open the project inside "Vulcan-AddressablesTest3.zip"2. Change the AddressableAssetSettings to match your Rem... Read more
Audio starts popping after pausing and resuming the Scene
How to reproduce:1. Open the "SoundStutterBug.zip" project2. Press Play3. Pause and resume the scene several times4. Listen to the a... Read more
Crash on scripting_array_length when recompiling Editor Window script af...
How to reproduce:1. Open the "Scripting_Array_length_Crash.zip" project2. Select Poker > Board injector3. Open the object selecti... Read more
[GPU PLM] GPU baker breaks on specific geometry
Steps to reproduce: 1. Create a new project and open a blank scene2. Navigate to Lighting Settings, and make sure that Lightmapper i... Read more
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