Search Issue Tracker

0
votes
Fixed

NetworkTransform client objects do not move when update rate is zero

Networking

-

Jun 22, 2015

-

Version/s:

When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more

0
votes
Won't Fix

[Mac-Only] Asset Store login field loses focus when switching between apps

IMGUI

-

Jun 23, 2015

-

Version/s: 5.2.0a3

- Open Asset Store window on Mac, log out and try to log back in.- On the login screen, type something in the password field.- Switc... Read more

0
votes
Fixed

[Multi Display] Application becomes unresponsive in fullscreen mode if m...

Deployment Management

-

Jun 22, 2015

-

Version/s: 5.1.0p1

To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more

0
votes
Fixed

PNG files are no longer compressed in Android from 5.1 onwards

Android

-

Jun 11, 2015

-

Version/s: 5.1.0f3

Some of the PNG files are not compressed in Android in 5.1 and further versions. Read more

0
votes
Fixed

Speed-Multiplier get activated on rename of assigned parameter

Animation

-

Jun 23, 2015

-

Version/s: 5.2.0a4

Create Animator ControllerCreate Blend TreeRename default "Blend" paramBUG: Blend Tree Speed/Multiplier param gets activated :( Read more

0
votes
Fixed

[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitud...

Animation

-

Jun 17, 2015

-

Version/s: 5.1.0f3

How to reproduce:1. Download and open the attached project2. Select the FENRIR model, delete half of its clips in the inspector (lea... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

-

Jun 08, 2015

-

Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

0
votes
Fixed

[Android] Development Player crashes on startup with Amazon Fire HD 6

Android

-

Jun 24, 2015

-

Version/s: 5.1.1p1

The Development Player crashes on startup with Amazon Fire HD 6. Read more

0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

-

Jun 23, 2015

-

Version/s: 5.0.0b21

To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.