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Fixed in 5.2.0

Votes

0

Found in

Issue ID

706471

Regression

Yes

NetworkTransform client objects do not move when update rate is zero

Networking

-

When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawned, it does not move on connected clients. The object's velocity is set to zero.

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