Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
706471
Regression
Yes
NetworkTransform client objects do not move when update rate is zero
When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawned, it does not move on connected clients. The object's velocity is set to zero.
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