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isLocalPlayer not reset on host when ReplacePlayerForConnection called
isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more
[Win] The main window is sometimes positioned incorrectly at startup whe...
To reproduce:1. Make Unity fullscreen2. Restore down3. Move window around (if having two monitors then make the window wider than on... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene.2. Press the play button.3. You should get crash.4. O... Read more
[Animator][RootMotion] Animator root doesn't return to initial position ...
Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more
"Corrective" blend shapes
Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes ... Read more
FBX Imports bad default pose (on specific characters
1. What happenedThese 2 fbx characters import with the correct arm pose (T-Stance) in 5.0These 2 same characters import with a bad a... Read more
[Console] LogStringToConsole is very expensive and causes lags in play m...
Steps to reproduce: 1. Open the attached project2. Open up Profiler window3. Open and play 'bootstrap' scene4. Click any of the blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig