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Particle Shape Textures are not wrapped around the entire emiter Shape (...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select the particle system 3. In Inspector window -> Particle syst... Read more
Win32Exception spam when changing build target to Android
To reproduce: 1. Open the Editor and change the build target to Android 2. Observe the console Expected: no errors are spammed Re... Read more
Textures exist in this project cannot be deleted and Resources.Load retu...
Steps: Case 1 - Cannot delete texture 1. Open repro project 2. Delete the texture called "Error" and "Warning" 3. Close Unity and O... Read more
[MAC] Unity crashes when FirebaseApp.DefaultInstance is called
How to reproduce: 1. Open given Unity project 2. Enter "aaa" scene 3. Enter Play Mode 4. Unity crashes Expected result: Actual resu... Read more
[iOS] Crash with "dyld`dyld_fatal_error" using old Metal devices
Reproduction steps: 1. Open the attached Xcode project (02/20/2018). 2. Build it to iOS. Actual result: - The application will cra... Read more
Unity crashes at mono_arch_find_jit_info_ext when calling Lua.DoString ...
How to reproduce: 1. Open given Unity project 2. Enter "DungonMaster" scene 3. Enter Play Mode 4. Unity crashes Reproducible with: ... Read more
[Android] External keyboard does not set Input.GetKey(KeyCode.Return) to...
Reproduction steps: 1) Download attached project - 1007047_externalkeyboard.zip 2) Build and run it on an Android device 3) Connect ... Read more
MemoryManager::Reallocate crash on FX instantiation
Reproduction steps: 1. Open the attached project "UnityBetaMemCrash.zip"; 2. Open the Main.unity scene; 3. Hold the middle mouse but... Read more
Rich text size=1 gets set to 20 when UI Scale Mode is "Scale With Screen...
Steps to reproduce: 1. Download and open the attached project 2. View "bugText" gameobject in the inspector 3. Observe The Game view... Read more
DateTime.Now raises an exception in WebGL player
To reproduce: 1) Create new project (or use attached project - skip to step 5) 2) Create a new C# script 3) Add an Awake function an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map