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0
votes
Fixed

Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...

Shaders

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Jun 18, 2015

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Version/s: 4.6

SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more

0
votes
By Design

[NavMesh] Not walkable plane under walkable one causes not walkable regi...

AI

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Jun 15, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open scene "navtest"3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more

0
votes
Fixed

[Collisions][Vertices] Vertices react as a collider when AddForce is used

Physics

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Jun 18, 2015

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Version/s: 5.1.0f3

1) Open my attached project and launch scene mesh_edge_bug2) Play it and move the ball with arrows3) Notice that it is jumping, even... Read more

1
votes
Not Reproducible

Input class does not recognize any input

Input

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Jun 18, 2015

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Version/s: 5.1.1f1

No keyboard/mouse presses are detected by Input class.We have a simply Debug.Log (Input.anyKey); called in Update method. Basically,... Read more

0
votes
Fixed

isLocalPlayer not reset on host when ReplacePlayerForConnection called

Networking

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Jun 18, 2015

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Version/s:

isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more

3
votes
Fixed

[Win] The main window is sometimes positioned incorrectly at startup whe...

Window management

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Jun 18, 2015

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Version/s: 5.1.0f3

To reproduce:1. Make Unity fullscreen2. Restore down3. Move window around (if having two monitors then make the window wider than on... Read more

10
votes
Fixed

[AssetBundle] LoadAllAssetsAsync stucks

Scripting

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Jun 10, 2015

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Version/s: 5.0.3f2

Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene.2. Press the play button.3. You should get crash.4. O... Read more

0
votes
By Design

[Animator][RootMotion] Animator root doesn't return to initial position ...

Animation

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Jun 16, 2015

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Version/s: 5.1.0p1

Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more

2
votes
Postponed

"Corrective" blend shapes

Graphics - General

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Feb 14, 2015

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Version/s: 5.0.0f1

Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes ... Read more