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[Android][Vulkan] Loading scene through a coroutine breaks with Adreno 5...
Steps to reproduce:1. Open user attached project2. Build & Run the project on a device running Adreno 530 gpu- Observe the broke... Read more
Ignoring asset refresh errors thrown on a console after upgrading a proj...
Errors on a console on upgrading a project from 2017.3 or earlier version to 2019.1.0a9 Steps to reproduce:1. Create a project in un... Read more
[Mobile][IL2CPP] Devirtualization does not work for abstract classes
To reproduce: 1. Download attached project "Devirtualization_test.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting ... Read more
Building player PC Standalone fails due to LWRPAdditionalLightData havin...
Found in LWRP 5.0.0Fixed in the next release, available on github(2018-11-13) Read more
Crash in "GameObject::IsActive() const" when trying to open a specific s...
To reproduce:1. Open attached project "1091177.zip"2. Try to open GameScene.unity scene Expected result: the scene is openedActual r... Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more
Using CharacterController's OnControllerColliderHit leaks memory
Seems like using CharacterController's OnControllerColliderHit leaks memory every time the method is called. The leak is quite small... Read more
[Android][Vulkan] GPU driver errors are thrown indefinitely on devices w...
Steps to reproduce:1. Open the attached project2. Build and run to Android3. Observe Player screen flickering/error spam in logcat R... Read more
[Burst] BurstDisasmCompileCallback crashes when refreshing Disassembly
To reproduce: 1. Download attached project "ECSSandbox.zip" and open in Unity2. Press Jobs > Burst Inspector3. Select "CrashTest+... Read more
Editor crashes with UnityEngine::Animation::SetGenericFloatPropertyValue...
How to reproduce:1. Open attached "timeline" project2. Enter Play Mode and wait 2 seconds Expected result: Editor does not crashActu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons