Search Issue Tracker
Fixed in 0.2.4-preview.38
Votes
0
Found in [Package]
0.2.4-preview.31
Issue ID
1100320
Regression
Yes
[Burst] BurstDisasmCompileCallback crashes when refreshing Disassembly
To reproduce:
1. Download attached project "ECSSandbox.zip" and open in Unity
2. Press Jobs > Burst Inspector
3. Select "CrashTest+Crash" or "CrashTest+Fail" job
4. Press "Refresh Disassembly" button
5. Observe that Unity Editor crashes
Notes:
- This issue appears on both Windows and OSX
- Stack Trace is shared in Comments section
Packages:
Reproduced on 0.2.4-preview.31 and 0.2.4-preview.37
Not reproduced on 0.2.4-preview.30
Regression on 0.2.4-preview.31
Reproduced on Unity 2018.3.0a10, 2018.3.0b10 and 2019.10a9
Could not reproduce on Unity 2018.1, 2018.2 and earlier 2018.3 because project becomes corrupted because of Packages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException and empty Build Profiles window when BuildProfileContext.asset contains invalid script reference
- VFX Select Unused Properties context menu option selects nodes that are treated as used
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
Add comment