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Crash when running on a virtual display on a machine with more than 8 GPUs
If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more
Objects are invisible when using IndirectDrawing based on CommandBuffer
To reproduce:1. Open user's attached project ("IndirectDraw")2. Open "IndirectDraw" scene3. Select "Main Camera" and disable "Indire... Read more
Globalgamemanagers generation is not deterministic when Building Project
To reproduce:1. Open attached project2. Build for Windows Standalone twice3. Compare both files Reproducible with: 2018.3.5f1, 2019.... Read more
[ShaderGraph] Only one entry in dropdown when choosing color channels fo...
How to reproduce:1. Open the user's project2. Open "New Shader Graph 1" in Shader Graph3. Create a Swizzle node (Right-click -> C... Read more
FBX animation imported from Maya rotates in Z-axis instead of Y
Steps to reproduce:1. Open original project "Citizen - finger bug.zip"2. Select "Citizen@FingerTest" GameObject in the Hierarchy win... Read more
[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...
How to reproduce: 1. Open attached "case_1120672-Crash2" project2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resources... Read more
dynamic_bitset::test crash when Instantiating objects
Steps to reproduce:1. Open User-supplied project2. Open Scene "laboratory"3. Run the scene Expected: no crashActual: crash Reproduce... Read more
Crash in Rigidbody::IsSleeping when moving an inactive RigidBody into ne...
How to reproduce:1. Open attached project2. Open "report" scene and Play. Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4Not r... Read more
BlendShapes change their shape when GPU Skinning is enabled
How to reproduce:1. Open attached project "case_1117816_repro.zip"2. Enter Play mode Expected result: The shapes in the game are the... Read more
Light probe gizmos are corrupted after upgrading the project
Steps to repro:1. Open attached project and 'repro' scene;2. In the Hierarchy select 'Light Probe Group' gameobject;3. Observe the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance