Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.4f1
2019.1.0a1
2019.2.0a1
Issue ID
1123490
Regression
No
Crash in Rigidbody::IsSleeping when moving an inactive RigidBody into nested RigidBodies and activating it
How to reproduce:
1. Open attached project
2. Open "report" scene and Play.
Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Not reproducible with 2017.4 because of a different Prefab system
Actual results: crash
Expected results: no crash
Fixed in: 2019.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
rasto61
Oct 18, 2019 13:27
It said this was fixed in 2018.4.11 but its still happening