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[Regression] Mouse appears on ESC click in Play Mode. Cause Canvas issue
How to reproduce: 1. Download attached project file ant open "World" Scene 2. Enter Play Mode 3. Press ESC button and try to click o... Read more
Rigidbody with 0.1 mass and (0, 0, 0) velocity sometimes ignores Gravity
How to reproduce: 1. Download attached project file and open "main2" Scene 2. Enter Play mode (AD to drive the forklift, and WS to m... Read more
Size of Terrain in built Asset Bundle file is larger than Terrain asset ...
How to reproduce: 1. Open the user attached project 2. Go to "Builds" --> "Build Asset Bundles" (custom menu items, to build asset ... Read more
Lens Flare not working in HDRP preset project
How to reproduce: 1. Create "3D - High definition" project 2. Add point light \ dummy object 3. Create simple Flare 4. Attach flare ... Read more
Default preset is not applied when dragging component from Project windo...
To reproduce: 1. Open the "Unity2018.1.0b8 - Default Preset Bug.zip" project 2. Select "Presets/MyComponentPreset0" in Project wind... Read more
[iOS] Increased memory usage on empty project
Reproduction steps: 1. Create a new project. 2. Build it for iOS. 3. Wait until memory usage increase starts to stall. 3. Compare me... Read more
References to assets are not unloaded from memory and garbage collected ...
Steps to reproduce: 1. Open attached “GarbageCollectionBugs.zip” Unity project 2. Open “Example” scene 3. Enter Play mode 4. Open Wi... Read more
[iOS] Changing screen's orientation produces warnings in the Xcode console
To reproduce: 1. Create a new project 2. Build it for iOS platform 3. Run on the device 4. Turn device to change screen orientation ... Read more
[shaders] Surface shader analysis hits sampler register limit of 16 when...
How to reproduce: 1. Open user provided project 2. Select NewSurfaceShader and inspect the error -- maximum ps_5_0 sampler register ... Read more
Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.1 2. Change scripting runtime to .NET 4.x 3. Change API compatibility ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map