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Editor crashes upon entering the playmode when the graphics API is set t...
Steps to reproduce: 1. Download the attached project and open 'scene'2. In the Player settings, make sure that the graphics API is s... Read more
[Profiler] Color changes are not reflecting on selecting Color Blind Mod...
Color changes are not reflecting on selecting "Color Blind Mode" in profiling timeline Steps to repro:1. Create a new project.2. Win... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more
GetResource errors in Prefab editing mode when using reflection probes
Steps to reproduce:1. Open "2018.3 empty project for bug report.zip"2. Navigate to Project -> Assets and open "BugScene"3. In the... Read more
Prefab is Instantiated unexpectedly when adding a GameObject to a Nested...
How to reproduce:1. Create a new Project2. Create a GameObject and drag it to the Project Window to create a Prefab out of it3. Crea... Read more
Build-in Packages modules are being included in the project folder when ...
To reproduce:1. Create a new project for android2. Go to package manager window3. Choose Built-in Packages4. Disable any of the pack... Read more
Burst Compiler throws exceptions when building for UWP
Steps to reproduce:1. Download 1097555_repro.zip2. Switch platform to UWP3. Build project on IL2CPP backend Expected results: Projec... Read more
Animation transition is delayed when the trigger is pressed
How to reproduce:1. Open the attached Test.zip project2. Open the Animator window3. Select Cube and enter the Play mode4. Wait for t... Read more
[Profiler] "Composite Overdraw" text is clipped in UI system preview win...
"Composite Overdraw" text is getting clipped in UI system preview window even on resizing window from profiler Steps to Reproduce:1.... Read more
[Improved Prefabs] Is is possible to revert removed component without ha...
Steps:1. Create a GameObject with HingeJoint and Rigidbody on it2. Turn it into prefab3. Remove both components==>They appear as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions