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Deadlock due to UnitySynchronizationContext invoking event in lock
How to reproduce:1. Open the attached "DeadlockRepro.zip" project2. Open the "SampleScene" scene3. Enter the Play mode-- Editor free... Read more
Editor crashes on applying Rig Animation Type changes when it is set to ...
How to reproduce:1. Open the attached project2. Go to the Project window -> Models -> select Person2.fbx3. Go to the Inspector... Read more
[IMGUI] Null Reference exception is thrown on selecting different option...
[Editor] Null Reference exception is thrown at the time of switching Aspect Ratio in GameView 1. Open a new Project2. Go to Game win... Read more
Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce:1. Open tester-submitted project (CaptureScreenshotAndRefresh)2. Open Scene 'SampleScene'3. Enter Play Mode and pre... Read more
CustomPropertyDrawer entries disappear when scrolling down
Steps to reproduce:1. Open user attached project to OC2. Select the scriptableObject 'InininCase_00'3. Unfold all elements in the li... Read more
Cinemachine Confiner ignore local offset on PolygonCollider2D
Cinemachine confiner don't take any lcoal offset set on a Polygon Collider 2D Read more
[VR][LWRP]Transparent objects are overlayed by opaque objects when LWRP ...
Steps to reproduce:1. Create a new project with the LWRP for VR template2. Create a new transparent material and add it to a new sce... Read more
Maya Binary file freezes the editor when importing it to the project
To reproduce:1. Open any project2. Try importing the attached Maya Binary file Expected: .mb file is imported into the projectActual... Read more
[XR][GearVR][URP] Sprites with Sprites-Default material are rendered clo...
How to reproduce:1. Open attached "XR-Rat" project2. Build and run on some Samsung device supporting GearVR (if you get the errors r... Read more
"Physics2D.CapsuleCast" distance variable is set to infinity
Reproduction steps: 1. Open "CapsuleCast2D.zip" project2. Enter Play mode Expected Result: "Physics2D.CapsuleCast()" distance is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open