Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b8
Issue ID
1099762
Regression
No
Editor crashes on applying Rig Animation Type changes when it is set to Humanoid
How to reproduce:
1. Open the attached project
2. Go to the Project window -> Models -> select Person2.fbx
3. Go to the Inspector window -> Rig -> Set Animation Type to any other type from Humanoid and press apply
4. Set the Animation Type back to Humanoid and press apply (crash occurs)
Expected: Rig setting are successfully applied when the Animation Type is set to Humanoid
Actual: Editor crashes when setting Rig Animation Type to Humanoid
Note: Open the project again and make some changes in the Rig settings while the Animation Type is Humanoid and press apply (crash occurs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
Add comment