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When Image component is added to a child through script, methods OnEnabl...
There is an attached project with a script, which creates 10 child objects and add Image component to them. Also there are OnEnable ... Read more
No PC, Mac & Linux Standalone module loaded when trying to build for Fac...
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deleting ... Read more
Error fails after search in AssetStore from Project
Assertion fails after searching in Project -> AssetStore on opening Show in Asset Store. 1. Open Unity.2. In Project search:- ent... Read more
EditorApplication.playmodeStateChanged is called when scrolling through ...
1. Open the Scene scene and run it.2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of playm... Read more
ArgumentException errors is thrown when moving sub state machine into th...
To reproduce: 1. In a new project, create animator controller2. Create new sub state machine3. Move into the new sub state machine4.... Read more
"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deleting ... Read more
[WSA] Build and Run gives the error with Visual Studio 2017
Steps to reproduce:1. Open any project2. Switch platform to Windows Store3. Build and Run4. Observe the error in the Console Expecte... Read more
AMD GPU installations are missing vulkan-1.dll
=== In many cases the end users seem to be missing vulkan-1.dll from their systems, causing the vulkan renderer to fail (and crash i... Read more
[Animation] Changing Animator.Speed during animation transition does not...
Reproduction Steps:1. Import attached project.2. Open "MyScene" scene.3. Enter Play mode. Expected results: Transition to attack_lig... Read more
A specific model starts moving unexpectedly when animations are crossfad...
To reproduce:1. Open project2. Open and play 'AnimatorControllerPlayable' scene3. Choose 'char_ethan' game object and enable 'B tran... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS