Search Issue Tracker

0
votes
Fixed

Crash with Transition Interruption

Animation

-

Jun 09, 2015

-

Version/s: 5.2.0a1

Read more

0
votes
Fixed
0
votes
Duplicate

Physics2D.BoxCastAll not working in Unity 5.1

Physics2D

-

Jun 09, 2015

-

Version/s: 5.0.2f1

Steps to reproduce:1. Open attached project's scene "TestScene" with Unity 5.0.2. Enter play mode - all four boxes are detected.3. O... Read more

4
votes
Won't Fix

Multiline text objects on Vertical Layout Group overlap each other

UI

-

Jun 10, 2015

-

Version/s: 5.1.0f3

Repro steps:1) Open attached project2) Notice how lines overlap even though Panel object has Vertical Layout group with Preferred He... Read more

0
votes
Fixed

Crunched textures do not work with Sprite Packer

2D

-

Jun 09, 2015

-

Version/s: 5.1.0f3

1. open attached project (case_702942-CrunchSpritePacker)2. open TestScene3. press Play and observe the crunched sprites The crunche... Read more

0
votes
Fixed

[OnTriggerStay] Children object trigger colliders are not reacting

Physics

-

Jun 09, 2015

-

Version/s: 5.1.0f3

Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more

0
votes
Fixed

5.1 Animator Negative State Speed Does Not Work with Non-Looping Clips

Animation

-

Jun 09, 2015

-

Version/s: 5.1.0f3

Repro steps:1) Open attached and stripped project -> Level.scene2) Open Girl_Controller in Animator window3) Select state Transmu... Read more

0
votes
Not Reproducible

Astonishing MonoDevelop debugging crash

Scripting

-

May 28, 2015

-

Version/s: 5.0.1f1

Read more

0
votes
Fixed

[Sprites] Unable to Apply changes to a sprite while Sprite Editor window...

2D

-

Jun 08, 2015

-

Version/s: 5.1.0f2

Steps to reproduce: 1. Create a new Unity project2. Import any texture and change it's type to Sprite3. Open up Sprite Editor by cli... Read more

5
votes
Fixed

[Occlusion Culling] Occlusion culling system creates too many files in t...

Camera

-

Apr 14, 2015

-

Version/s: 5.0.1f1

Steps:1. Open small project attached by QA (just a scene with some static objects)2. Bake occlusion culling, save scene3. Look at no... Read more