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[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more
Missing referenced script warnings on prefab-ed objects without a missin...
Steps to reproduce: 1. open attached 'missingPrefab.zp' 2. play scene 'main' 3. check console Actual: missing scripts warnings prin... Read more
Activating Unity Silently without a projectPath causes last project to b...
Steps to reproduce: 1. Open random project and close it 2. Run attached "run.bat" 3. Open "Editor.log" 4. Notice that project was r... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce: 1. Open the attached project 2. Open profiler window (Window -> Profiler) 3. Open and play DefaultScene scene 4. N... Read more
[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...
Reproduction steps -------------------------- 1) Open attached project "MemoryBarrierRepro" 2) Build scene "testScene" for Android/i... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce: 1. Open attached project and configure Multiplayer settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view