Search Issue Tracker
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...
AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more
[Android] Changing resolution Screen.SetResolution results in game freezing
Reproduction steps: 1) Open attached project "ScreenResWithSpinningCube" 2) Build and run on Android --- White cube should spin, but... Read more
GetComponent("Halo") fails when there is dynamically attached parent to ...
Reproduction steps: 1.Open project I attached(SkyboxTestSceneRepro) 2.Open Main scene 3.Play project Notice NullReferenceExcept... Read more
Property Drawer preview in the Inspector disappears on mouse input
1. Open the attached project 'unite.zip' (the new one) 2. Open the available scene 3. Select 'bug example' in the Hierarchy 4. Move ... Read more
SetParent(null) causing sub-object to call OnEnabled
To reproduce: 1. Open attached project 2. Open profiler set it to deep profile 3. Run EditorMap scene 4. Move around the map 5. No... Read more
[ShaderCompiler] Internal error communicating with the shader compiler p...
Reproduction steps: 1. Open attached project. 2. Select "RainSplash_Bug" shader. 3. Select "Custom > OpenGLCore" in a compiled code... Read more
Reset Transition not reseting default value
Reset Transition not reseting default "Transition Duration" value. repro: Import attached package open Set-up scene select mangagir... Read more
[Shuriken] Mesh particles with negative scale are inverted incorrectly w...
Steps to reproduce: 1. Download and import attached project. (NegativeScale_THIRD_TRY.zip) 2. Open scene: test_3_Cubes 3. Press pla... Read more
[Shuriken] ParticleSystem.Play() with start delay pauses the particles
Steps to reproduce: 1. Download and import attached project. 2. Load scene: main 3. Play the scene and wait one sec till particles ... Read more
[Collision][Planes] Particles spawning under a plane collision teleport ...
Particles teleport when using plane collision and spawning under the collider. 1. Open TestScene from attached project. 2. Select P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding