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Two pass Surface Shader does not include Vertex color data in the second...
Steps to reproduce:1. Open attached project2. Select "OW_Decal" shader3. Click "Show generated code", look at line 6274. Observe tha... Read more
Raycast passes through EdgeCollider2D at vertices
Raycast passes through EdgeCollider2D at vertices. To reproduce :1. Open attached Unity project.2. Enter play mode and select scene ... Read more
Input Field ignores users input if its Content Type is Integer/Decimal N...
How to reproduce:1. Open the attached "InputFieldBug" project and enter playmode2. Select the bottom Input Field with positive decim... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for repr... Read more
A specific Finnish symbols disappears from input text field after input
To reproduce: 1. Set input language as Finnish2. Open project3. Play scene4. In input field type a few letters, press Enter5. Edit t... Read more
SceneManager.GetSceneByBuildIndex().name returns an empty string if scen...
Reproduction steps:1. Open the attached project and run any scene2. See, that .GetSceneByBuildIndex().name returns valid name only f... Read more
Variables with SerializeField modified values are lost when the scene is...
Steps to reproduce:1. Open attached project2. Select Mike object3. Change the values below "Inherited From PlayerController"4. Play ... Read more
Crash in Physics_CUSTOM_INTERNAL_CALL_Internal_Raycast when using Physic...
Steps to reproduce:1. Download and open the project2. Enter "tribot scens" scene3. Press playResult: crash in Physics_CUSTOM_INTERNA... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps:1. Set External script editor to Visual Studio for Mac2. Open any project and double-click any script3. Script is... Read more
[WebGL] [WebcamTexture] [Google] Camera won't open second time if allowe...
Prerequisite to reproduce: A webcam To reproduce:1) Open attached project and scene2) Drag the script in the project onto a plane3) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS