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Drop down list button is hidden in Avatar Configuration settings when us...
To reproduce: 1. Open 'Avatar Configuration' project 2. Open Mesh.fbx configuration settings Expected: 'Local rotation' in Transfor... Read more
[Android] Application crashes after splash image with Fatal signal 11 (S...
Steps to reproduce: 1) Download attached project and open in Unity 2) In Build Settings, change platform to Android 3) Connect Andr... Read more
Using ⌘+B or CTRL+B to open Build Settings window results in an error on...
Steps to reproduce: 1) Create a new project (important). 2) When the project is open in Unity, press ⌘+B on Mac or CTRL+B on Windows... Read more
[iOS] Auto-rotation doesn't work while recording using ReplayKit
Reproduction steps: 1. Open the attached project. 2. Build and play the "Test" scene for iOS (Use a device which supports ReplayKit)... Read more
Pressing on DLL spams warning "Failed to parse value ('AnyCPU') for CPU"
Steps to reproduce: 1) Download and open attached project 2) Press on DLL in Project window Actual result: Warning appears in Conso... Read more
[PlaymodeTests] Scenes in build index are in different order when runnin...
To reproduce: 1. Open attached project. 2. Run playmode tests in editor (passes) 3. Run playmode tests in standalone (fails) Scen... Read more
[API Updater] Obsolete code located under #else in "#if UNITY_EDITOR" pr...
Steps to reproduce: 1. Open the attached project 2. API updater should pop up. Do the API update. 3. Try building Scene "scene.unity... Read more
Overwriting ShaderVariant Collection destroys its AssetBundle reference
Steps to reproduce: 1. Open QA attached project 2. Select "NewShaderVariants" file in Project view 3. Set "AssetBundle" to shaders o... Read more
[Android] Texture.GetNativeTexturePtr always returns 0 for dynamically c...
To reproduce: 1. Download and open "JustPlainOldVulkan.zip" project. 2. Open "Test" scene. 3. Add "GetNativeTexturePtr.cs" script t... Read more
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip) 2. Open "scene" scene if not open 3. Enter Play mode Ex... Read more
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