Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
2017.1.0b4
Issue ID
909247
Regression
Yes
Pressing on DLL spams warning "Failed to parse value ('AnyCPU') for CPU"
Steps to reproduce:
1) Download and open attached project
2) Press on DLL in Project window
Actual result: Warning appears in Console:
Failed to parse value ('AnyCPU') for CPU, platform: Android, type: UnityEditor.AndroidPluginImporterExtension+AndroidPluginCPUArchitecture. Default value will be set 'ARMv7'
Expected: No warning is shown
Tested and reproduced on:
Windows 10
Unity 2017.1.0b4
Not reproducible on:
Unity 5.6.0p4, 5.6.1f1
Verified on: 2017.2.0a3 (4ce7b8dbba77).
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
sirius_black9999
Oct 03, 2018 15:03
issue NOT fixed in 2017.2, still present in 2017.3.1, tested and reproduced with multiple libraries, on multiple pc's, on multiple different projects, here is a minimal test case showing the issue: https://puu.sh/BF3Oa/72d131c057.rar
samizzo
Jun 27, 2017 03:55
I see this on 5.6.0f3.
stevenchan_playstudios
May 29, 2017 04:34
I can reproduced on 5.6.1f1 when importing UnityIAP package