Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
908970
Regression
Yes
[Android] Application crashes after splash image with Fatal signal 11 (SIGSEGV), code 1
Steps to reproduce:
1) Download attached project and open in Unity
2) In Build Settings, change platform to Android
3) Connect Android device to machine
4) In top-level toolbar, click on CUSTOMERS_NAME >> Asset Bundles >> Build bundles and embed in the App
5) Wait until application and Asset bundles will finish to build
Application will start automatically(if device was connected to machine), and after splash screen should crash
Expected result: Application should not crash after splash image
Actual result: Application crashes
Reproduced with:
5.6.0a1, 5.6.1f1, 2017.1.0b4
Not reproduced with:
5.5.3p2
DUT:
Reproduced with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:5.1.1/23.4.A.1.264/2418263178:user/release-keys
Not reproduced with:
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:HUAWEI/EVA-L19/HWEVA:6.0/HUAWEIEVA-L19/C432B182:user/release-keys
Htc HTC One M9*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:htc/himauhl_htc_europe/htc_himauhl:6.0/MRA58K/671758.32:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment