Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
908970
Regression
Yes
[Android] Application crashes after splash image with Fatal signal 11 (SIGSEGV), code 1
Steps to reproduce:
1) Download attached project and open in Unity
2) In Build Settings, change platform to Android
3) Connect Android device to machine
4) In top-level toolbar, click on CUSTOMERS_NAME >> Asset Bundles >> Build bundles and embed in the App
5) Wait until application and Asset bundles will finish to build
Application will start automatically(if device was connected to machine), and after splash screen should crash
Expected result: Application should not crash after splash image
Actual result: Application crashes
Reproduced with:
5.6.0a1, 5.6.1f1, 2017.1.0b4
Not reproduced with:
5.5.3p2
DUT:
Reproduced with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:5.1.1/23.4.A.1.264/2418263178:user/release-keys
Not reproduced with:
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:HUAWEI/EVA-L19/HWEVA:6.0/HUAWEIEVA-L19/C432B182:user/release-keys
Htc HTC One M9*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:htc/himauhl_htc_europe/htc_himauhl:6.0/MRA58K/671758.32:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment