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Timeline "Play" hotkey (spacebar) is not working anymore
using the spacebar hotkey in Timeline to activate play/stop of the play controls does nothing. repro:- open attached project or crea... Read more
2D Sprite Bone Editor causes Fatal error when more bones are added to th...
How to reproduce:1. Open the attached user's 'Testing_new_2d.zip' project2. Open 'Test' Scene3. Click on the 'character_placeholder'... Read more
[Performance] Memory leak when pausing billboarded particles in editor p...
Repro steps:1. Add a default particle system in the scene2. (Optional) Increase the emission rate and max particle cap to make the l... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (UnityHungryGuppy.zip)2. Open the "HGLevel" Scene, run it3. Notice how the... Read more
[MacOS][LWRP] Editor freezes after changing Camera's "Viewport Rect" values
Reproduction steps: 1. Create a New Light Weight RP Project2. Upgrade the LWRP through the package manager to '4.1.0-preview'3. Sele... Read more
[IL2CPP] Certain LINQ query operation return null
Steps to reproduce:1. Download attached project2. Build a "scene" for the Standalone platform3. Launch player Expected results: oper... Read more
Project settings window does not update the default presets until you cl...
Project settings window does not update the default presets until you click in it 1 Doc the project settings window below the inspec... Read more
[AMD Radeon only] CullResults.CreateSharedRendererScene Prevents SceneLo...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section