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[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running ... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce: 1. Open attached project 2. Open "Test" Scene 3. Enter Play mode 4. Select "TrimExcess-3.5" in the hierarchy 5. ... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce: 1. Open attached project "TimeDeltaTime2.zip" 2. Run on older Android OS (4.*~) 3. Lock screen while app is runn... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps: 1) Download and open user's attached project 2) Build and run currently open scene (there are no scenes, just bu... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps: 1) Download user's attached project 2) Build and run "test.unity" scene on an Android device 3) Put the device o... Read more
RenderTexture.ConvertToEquirect converts the render texture to the oppos...
How to reproduce: 1. Open attached Unity project "ConvertToEquirect" 2. Load scene "main" 3. Enter the play mode Expected result: T... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro: 1. Add attached font asset to a project, 2. Right-click scene "UI", then "Select Dependencies" -- Unity will either freez... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more
Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce: 1. Download 996937_repro.zip 2. Open ScriptA and ScriptB in VS 3. Notice multiple errors in Error List Expected... Read more
All about bugs
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