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Editor crash while using profiler after selecting an object in "Show rel...
To reproduce:1) Open attached project2) In Build Settings, select Development Build and Autoconnect to Profiler3) Build and run for ... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce:1) Open attached project2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio... Read more
ParticleSystem.Simulate simulation is flickering and is different from t...
How to reproduce:1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"2. Open "ParticleSimulat" Tab (Go to Window... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project2. Select test object in the hierarchy3. In the Inspector, set the M1 age to 104. Set M2 age t... Read more
Error when creating a RectTransform component in an Awake call of an ins...
When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more
Input.GetAxis does not work after loading another scene while two axes a...
How to reproduce:1. Open attached project "InputBug_2018.3.0a8.zip" and scene "SampleScene"2. Enter Play mode3. In Game view, use WA... Read more
[VideoPlayer] H264 videos don't loop on Android 4.1 and 4.2 devices
How to reproduce:1. Download the project from owncloud2. Build and run on Android device3. Video starts playing (loop is enabled)Res... Read more
Copy/Pasting multiple Game Objects to a different Hierarchy level random...
Steps to reproduce:1. Open the attached "case_1275324.zip" project and SampleScene scene2. Select nested Game Objects (Node (1) - No... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS