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Editor crashes with g_logv when entering Play Mode with active FlowCanva...
How to reproduce:1. Open attached "MaiaDesign" project2. Find "VideoPlayer" Scene and enter Play Mode--------------------------Obser... Read more
[macOS] Serious lag and unresponsiveness when resizing or moving menus.
When moving, dragging and resizing the menus in Unity 2018.3.0b9, particularly the game menu, Unity is laggy, unresponsive and can d... Read more
Android doesn't apply OnRenderImage when doing manual camera.Capture to ...
To reproduce:1. Open user attached project "pangolin-render-texture-test.zip"2. Build for android Expected: OnRenderImage is applied... Read more
Profiler TimelineView does not allow expanding of threads to their full ...
Steps to reproduce:1. Create a new project2. Add TestSampleGenerator.cs to the project (or any script that grantees a callstack deep... Read more
Rigidbody2D.Cast method results in a fixed collider overlap
Forum conversation here: https://forum.unity.com/threads/inaccuracy-in-distance-given-by-ridgidbody2d-cast.578377 Read more
Dropdown doesn't collapse pressing outside dropdown list when Canvas has...
To reproduce:1. Create a new project2. In Hierarchy create a UI > Dropdown3. Enter Play mode4. Expand the dropdown and then press... Read more
[IL2CPP] [iOS] "Not found associated module for breakpoint" error in Rid...
Reproduction steps:1. Make sure you have Rider code Editor.2. Make sure iOS device has SIM card inserted and Mobile Data is toggled ... Read more
[OpenGLES3][Mali] Not all objects are rendered with Tessellation shader
To reproduce:1. Open the attached project;2. Switch Graphics API to OpenGLES3;3. Build and run Tessellation scene on Mobile devices ... Read more
[2D SpriteShape] SpriteShape handles do not appear when Editting Spline
How to reproduce:1. Open the user's project2. Select "New SpriteShapeController" in the Hierarchy3. Click "Edit Spline" Expected res... Read more
"Cannot restructure prefab" dialog opens wrong prefab
When attempting to delete a child gameobject of a prefab within the scene view, the user is presented with an error dialog. This dia... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names