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NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Observe the error in Console Actual results... Read more
[macOS] Fullscreen on macOS standalone builds doesn't work
Steps to reproduce: 1. Create new project 2. Build an empty scene to macOS 3. Launch the build in fullscreen (Windowed checkbox dis... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce: 1.Open the attached project 2. Open the TestScene scene 3. Build and Run 4. Observe the error Actual results: E... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
Cinamachine does not work without the PostProcessing package, but there'...
Without the PostProcessing package, cinemaine gives out console errors. Assets/Cinemachine/PostFX/CinemachinePostProcessing.cs(15,29... Read more
PostProcessing packages is hidden, unless you start a project with the U...
Repro steps: - I started a project with the simple 3D Template - I wanted the Cinemachine package - I quickly noticed that the Cinam... Read more
[OSX] Holding CMD+' , ' while creating/opening project opens preferences...
[OSX] Holding CMD+' , ' while creating/opening project opens preferences window before editor is opened To reproduce: 1. Open launc... Read more
Task.Delay(0) Hangs with Async Await
Reported hangs with Async/Await https://forum.unity.com/threads/task-yield-task-delay-0-hang.518045/ using System.Threading.Tasks... Read more
Rigidbody not affected by Rigidbody.AddExplosionForce immediately after ...
Steps to reproduce: 1. Open attached “AddExplosionForce.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Observe the Cu... Read more
GUILayout.TextField overloads that have maxLength parameter cause NullRe...
To reproduce: 1. Open the project, attached by the tester (GUILayoutTextFieldBug.zip) 2. Go to Test -> Testing 3. Observe the conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened