Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2
2018.2.0a1
Issue ID
1004271
Regression
Yes
[macOS] Fullscreen on macOS standalone builds doesn't work
Steps to reproduce:
1. Create new project
2. Build an empty scene to macOS
3. Launch the build in fullscreen (Windowed checkbox disabled)
4. Notice the game is still launched as it's in windowed mode (the bar on the top is visible, the window can be moved)
Notes:
Reproducible with both Metal and OpenGLCore graphics APIs.
Same behaviour with all fullscreen modes.
Reproduced with:
Version 2018.2.0a1 (008bea5b6776)
Wed, 14 Feb 2018 18:36:59 GMT
Branch: trunk
Not reproducible with:
Version 2018.2.0a1 (1b76a84ef4d4)
Sun, 04 Feb 2018 18:25:19 GMT
Branch: trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment