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Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce: 1) Open attached project 2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene wor... Read more
Changing project settings and pulling that change breaks lighting and Ed...
Reproduction steps: 1. I used this simple project, that's on GitHub https://github.com/UnityCatalina/bug/invitations 2. Open the pr... Read more
Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce: 1. Download attached project file 2. Select Leeroy model in Assets Window 3. In the Inspector Window, go to Rig s... Read more
"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce: 1. Start a new project 2. Observe the console log - at this point ArgumentException: Value does not fall withi... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window. It happens to both Editor and Player, and ... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Enable VR (Edit > Project Settings > XR Settings); 4. Build & Run ... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project 2. Create a new script and attach it to any GameObject 3. Add [RequireComponent(typeof(... Read more
"Rect Tool" Blue Draggable Dots disappear when the object is scaled too ...
Reproduction steps: 1. Create a New Project 2. Create an "UI" -> "Button" 3. Select the "Button" 4. Select the "Rect Tool" (Shortcu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map