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Unity reports running out of memory when importing audio file
Import the attached mp3 file. The console reports the following errors and the file fails to import:Errors during import of AudioCli... Read more
ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache
1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restart... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
Unity 5.1.0b3+ crashes after clicking "Require ES3.1"
Unity 5.1.0b3+ crashes after selecting "Require ES3.1" in player settings To reproduce:1) Create new project in Unity 5.1.0b3+ (or p... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps:1. Open attached project "UNET Bug"2. Build the game with scene.unity included in the build3. Launch the built ex... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce:1. Open attached project2. Open scene3. Press play4. Audio Source created by AudioSource.PlayClipAtPoint is 2D and ther... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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