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Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Re-serializing has no editor.log time marker
To reproduce:1. download "2010.zip" (link in edit)2. make sure force text serialization is set in the editor3. create new unity proj... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the s... Read more
Cannot dock windows in a floating window
Steps to reproduce : - create a new project- undock a window- try to dock another window within the undocked window and notice that ... Read more
DrawUtil::DrawMesh crash upon Play
Repro steps: 1. Create a new project2. Press Play3. Crash Expected outcome:No crash Notes:- crashes with certain layouts; deleting t... Read more
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward ... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more
Running editor tests with Batch Mode and -quit does not write results to...
Reproduction Steps:1. Import attached project.2. Using the command-line (batch mode), run project with any of these arguments: "C:\P... Read more
[Regression] Unneeded additive DontDestroyOnLoad scene appears in the Hi...
Steps to repro: 1. Open attached project and t1 scene;2. Launch the scene. Actual result:DontDestroyOnLoad scene appears in the Hier... Read more
Editor and Standalone build hang on startup if there are multiple SteamV...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main Scene"3. Enter play mode Result: Editor hangs Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS