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Fixed in Unity 2017.1

Votes

0

Found in

2017.1.0a4

Issue ID

893112

Regression

Yes

DrawUtil::DrawMesh crash upon Play

Editor - Other

-

-

Priority: 1Fix for next beta/patch release build

-

Severity: 1Crash or major loss of functionality

Repro steps:

1. Create a new project
2. Press Play
3. Crash

Expected outcome:
No crash

Notes:
- crashes with certain layouts; deleting the library folder / setting the layout to default seems to mitigate the issue
- got introduced to trunk around March 16
- Full stack trace in attached Editor.log

========== OUTPUTING STACK TRACE ==================

0x0000000140E95E46 (Unity) [c:\buildslave\unity\build\runtime\graphics\drawutil.cpp:159] DrawUtil::DrawMesh
0x0000000140EDF9D2 (Unity) [c:\buildslave\unity\build\runtime\graphics\graphicsscriptbindings.cpp:974] DrawMeshNowFromScriptImpl
0x00000000398643FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Graphics:INTERNAL_CALL_Internal_DrawMeshNow2 (UnityEngine.Mesh,int,UnityEngine.Matrix4x4&)
0x00000000398642E3 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\GraphicsBindings.gen.cs:2053]

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