Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a4
Issue ID
893112
Regression
Yes
DrawUtil::DrawMesh crash upon Play
Repro steps:
1. Create a new project
2. Press Play
3. Crash
Expected outcome:
No crash
Notes:
- crashes with certain layouts; deleting the library folder / setting the layout to default seems to mitigate the issue
- got introduced to trunk around March 16
- Full stack trace in attached Editor.log
========== OUTPUTING STACK TRACE ==================
0x0000000140E95E46 (Unity) [c:\buildslave\unity\build\runtime\graphics\drawutil.cpp:159] DrawUtil::DrawMesh
0x0000000140EDF9D2 (Unity) [c:\buildslave\unity\build\runtime\graphics\graphicsscriptbindings.cpp:974] DrawMeshNowFromScriptImpl
0x00000000398643FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Graphics:INTERNAL_CALL_Internal_DrawMeshNow2 (UnityEngine.Mesh,int,UnityEngine.Matrix4x4&)
0x00000000398642E3 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\GraphicsBindings.gen.cs:2053]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment