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[tvOS] Clicking 'menu' button while a video is playing always closes the...
To Reproduce: 1. Build & run the attached app. 2. Make sure that 'UnityEngine.Apple.TV.Remote.allowExitToHome' is set to false (us... Read more
[tvOS] Video sound continues to play in the background when the app is c...
To Reproduce: 1. Build and run the attached project. 2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the ... Read more
[tvOS] Remote.reportAbsoluteDpadValues is set to false when Apple TV is ...
To Reproduce: 1. Make sure to set 'Sleep After' to the lowest possible value (15min) in General Settings and deploy the attached a... Read more
[Android/Shaders]All materials render in pink color on Arm/Tegra devices...
DUT (Reproduced): Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1) Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (... Read more
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...
1. Open Unity and set OpenGL as graphic API: a. Edit - Project settings - Player. b. Uncheck Auto for windows. c. Press + and a... Read more
[tvOS] Icon alpha channel is removed when building Xcode project
To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is p... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce 1. Import SSRBackfacing.Unitypackage 2. Open 'UFPS_SkyCity.unity" 3. navigate to the spinning capsules/ovoid 4. A... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...
Reproduction steps: 1. Open attached project "AssignmentBug" 2. Build scene "Demo" with IL2CPP --- In the console you will see "TEST... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL