Search Issue Tracker
By Design
Votes
0
Found in
5.3.0b6
Issue ID
747573
Regression
No
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce
1. Import SSRBackfacing.Unitypackage
2. Open 'UFPS_SkyCity.unity"
3. navigate to the spinning capsules/ovoid
4. Align camera like shown in gif below.
5. observe result in far right plane
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Add comment