Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0a4
Issue ID
747559
Regression
Yes
[Android/Shaders]All materials render in pink color on Arm/Tegra devices when GLES set to 3.0
DUT (Reproduced):
Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)
Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (Android 4.4.2)
Google Nexus 10 (ARM Mali-T608) (Android 5.1.1)
Xiaomi Mi Pad (Nvidia Tegra K1-32) (Android 4.4.4)
Google Nexus 9 (Nvidia Tegra K1-64) (Android 6.0)
DUT (Not reproduced):
Google Nexus 6 (Adreno 420) (Android 6.0)
Google Nexus 5 (Adreno 330) (Android 6.0)
Samsung Galaxy S5 (Adreno 330) (Android 5.0)
To reproduce:
1) Create new project
2) Make sure there's no skybox selected for better visibility of issue (it will render whole screen pink if default skybox is in project)
3) Add a couple of objects (primitives like cube work) and give them materials with different shaders (tested: legacy/diffuse, standard, skybox/procedural)
4) Change platform to Android
5) Make sure it forces OpenGLES 3
6) Build and run on ARM or Tegra device supporting it
Expected: Objects are rendered normally
Actual: All of them are rendered in pink
Reproduced in 5.4.0a3, 5.4.0a4
Not reproduced in 5.4.0a2
Note: Not reproducible in OpenGLES2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment