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Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM an... Read more
[Mac] 16:9 resolutions not appearing in either the Windowed or Fullscree...
Steps to reproduce: 1. Force 16:9 Aspect Ratio under Player Settings->Supported Aspect Ratios 2. Build Project for Standalone - Mac ... Read more
Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce: 1. Open project 2. Select Canvas gameObject 3. Open animation window 4. Play 'OldAnim' and 'NewAnim' Expected: both c... Read more
[Regression] UWP project fails to build under .Net Native tool chain in ...
How to reproduce: 1. Download attached project file 2. Change platform to UWP and Build 3. Open Visual Studio solution 4. Change Co... Read more
Mac Build running in Window mode gets distorted when maximized via top-r...
Steps to reproduce: 1. Open any Unity project (an empty one works fine for this purpose) 2. Build for Standalone - Mac 3. Open the b... Read more
NavMesh Agent is still considered on OffMesh Link at 0 position X
Reproduction steps: 1. Download "Test.zip" project and open in Unity 2. Open "ObstacleTest" scene 3. Select "Guy" in Hierarchy and s... Read more
After updating the Package Manager UI to 1.6.1 NullReferenceErrors are s...
To reproduce: 1. Go to Window -> Package Manager 2. Select Package Manager UI 3. Press Update to 1.6.1 4. Observe the console Expe... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
OnCollisionEnter is being reported a couple frames too late for Characte...
When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. D... Read more
Second Project window switches directory/folder when navigating in anoth...
Steps to reproduce: 1. Download Attached project 2. Open second project window 3. Open "folder 1" and child folder "folder A" (do th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map