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[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...
Steps to repro: 1. Open attached project on OSX; 2. Open the Lighting window (Windows>Rendering>Lighting Settings); 3. Click 'Gener... Read more
[FBX Exporter] ArgumentNullException is thrown when exporting GameObject...
Reproduction steps: 1. Open the attached project "FbxExporterBug.zip"; 2. Open the scene Scenes/TheBug; 3. Right-click on the only o... Read more
Generic class values are not deserialized on built game
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more
InputField gets corrupted and ArgumentOutOfRangeException is thrown when...
To reproduce: 1. Open project 2. Play 'Scene1' in the editor or Mac Standalone 3. Copy any of the emojis from the list below the rep... Read more
Mesh Collider with a Rigidbody bounces differently from other Mesh Colli...
How to reproduce: 1. Open attached "repro_1050835" project 2. Enter Game mode 3. Look at the Game view Expected result: Rigidbodies... Read more
Mesh renderer draw shadows on terrain when painted as a tree even when t...
Mesh renderer draw shadows on terrain when painted as a tree even when the cast shadow is set to "off" Steps to Repro: 1. Open atta... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
[UI] Editor crashes after deleting gameobject while Lightmap Preview win...
Steps to repro: 1. Download attached project - https://drive.google.com/open?id=1CUYfEctEbmS1aFEk9ElzGiqzlmQz9J5d 2. Open the proj... Read more
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...
Steps to reproduce: 1. Open QA attached project 2. Press on the cube 3. Notice that worldPosition and worldNormal output is correct ... Read more
[Android][Google Pixel C] Application using Joystick Controller project ...
1. Open attached "CrashPixel" project 2. Build and run it to Google Pixel C device 3. Leave application running for a few minutes R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3