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Unity crashes on Editor::TaskManager::Register when activating license w...
How to reproduce: 1. Delete the license file 2. Run Unity with CLI using: Unity.exe -quit -batchmode -serial "SB-XXXX-XXXX-XXXX-XXXX... Read more
Raytraced GI breaks with spotlight when cookie texture is used
Tested in 2020.1.0a14 with 7.1.6 hdrp package : Reproduction steps : 1. Open test project and "GI-spotlight-cookie" test scene 2.... Read more
[VFX Graph] Shader errors are thrown when 'VFX Graph' close which has "A...
On adding "Add Age by Speed" curve in the "Initialize Particle" block and closing the "VFX Graph" throws "Shader errors" (Shader err... Read more
[Vulkan] Using DrawMeshInstanced draws only one Mesh and then throws max...
Reproduction steps: 1. Open the attached project named Case_1197326 2. Open the instancing Scene 3. Observe the Spheres in the Scene... Read more
[macOS Catalina] Scene viewport appears pixelated when disabling Scene L...
How to reproduce: 1. Create a new project 2. Go to Window -> Rendering -> Lighting settings 3. In the Scene tab -> Environment, set ... Read more
[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce: 1. Create a new project ... Read more
[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
[LWRP] Light Component ignores culling mask values when multiple lights ...
How to reproduce: 1. Open the "ARDemo-Editing-AllWorldsBase_SHADOWTEST" Scene in the attached "LWRP_ShadowTest copy.zip" Unity proje... Read more
[Preset] "Use Defaults" text overlaps with its checkbox under "Tier Sett...
On creating preset of "Graphics Settings", "Use Defaults" text overlap with its checkbox under "Tier Settings", refer attached scree... Read more
[Vulkan] Editor silently exits on Linux, crashes on Windows when opening...
How to reproduce: 1. Create or open an existing project 2. Change Graphics API to Vulkan 3. Apply the changes by restarting the Edit... Read more
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