Search Issue Tracker
Fixed in 5.3.1
Votes
2
Found in
5.3.0f1
Issue ID
747223
Regression
Yes
Crash when loading & unloading scenes from the script
To reproduce:
1. Open attached project
2. Open "SceneA" scene
3. Play the scene
4. The script will first additively load SceneB, after 3 seconds it will unload SceneA and after 6 seconds it will try to load SceneA. After this it will crash.
Actual Result: pop-up window with message "GetManagerFromContext: pointer to object of manager 'LightmapSettings' is NULL (table index 25)" and crash
In 5.3.0b6 only warnings appear: "Unloading the last scene Assets/SceneA.unity(index: 0), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene."
Not reproducible with: 5.3.0b6
Reproducible with: 5.3.0f1, 5.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment