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[IMGUI] Layers dropdown opens up and closes immediately on selecting it
On selecting Layers, dropdown opens and closes immediately due to which the user can not select layers from the list. It doesn't sta... Read more
Visual C# Compiler fails to locate assembly if response file compiler ar...
Steps to reproduce:1. Create a folder named "addspacesinpath" in the root of C:2. Drop the attached dll (System.Xml.Linq.dll) in sai... Read more
[ProBuilder] Slider handles of Width, Height, Depth disappear on adding ...
Width, Height, and Depth properties of slider handle disappear when adding input value greater than 10 in the Shape Tool from ProBui... Read more
Custom built DLL's scripts which have classes derived from UIBehaviour c...
How to reproduce:1. Open user-submitted project (testB.zip)2. See that Assets/Plugins/testUIDLL contains Class13. Close the project4... Read more
Player crashes when Legacy Particle systems in Asset bundle 2017 are used
How to reproduce:1. Open attached project ("vrchat-legacy-particle-crash.zip")2. Make sure scripting backend is set to IL2CPP3. Buil... Read more
Substance Designer material support warnings are thrown on project load ...
How to reproduce:1. Open project from "SubstanceTest.zip"2. Inspect Console window Expected result: No warnings in ConsoleActual res... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps:1. Open the attached "1219572.zip" project2. Build the project Expected result: The build duration varies from 2-... Read more
Slider texture multiplies when dragged upwards in the game world
Steps to reproduce:1. Open QA-Supplied project (link in edit)2. Open Scene _scene -> "_SurvivalScene"3. Inspect the Game view Exp... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled