Search Issue Tracker
Fixed
Votes
0
Found in
2020.1.0a22
2020.1.0a23
Issue ID
1219572
Regression
Yes
Build performance regression when using IL2CPP with Burst, Entites, Unity Physics packages
Reproduction steps:
1. Open the attached "1219572.zip" project
2. Build the project
Expected result: The build duration varies from 2-3 minutes
Actual result: About ~10 times increased in duration to build an empty project
Reproducible with: 2020.1.0a22, 2020.1.0a23 (Burst preview.3 - 1.3.0, Entities preview.11 - 0.5.1, Unity Physics preview.1 - 0.2.5)
Not reproducible with: 2019.3.3f1, 2020.1.0a21, 2020.1.0a24, 2020.2.0a1
Could not test with: 2017.4.37f1, 2018.4.18f1 (Unity Physics package was not introduced)
Notes:
-The issue is Unity version dependent only
-Not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
Fixed in 2020.1.0a24