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[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Open... Read more
Cursor.LockState doesn't work correctly
To reproduce:1. Open attached project (repro632267)2. Open scene3. Press play4. Press ESC key5. Click on game view6. Notice that mou... Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more
Network Serializer changes some 64bit integer values
Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more
[MSAA] White artifacts around object edges (not shadows related)
POSTPONED: Requires partial system rewrite To reproduce:1. Open attached project2. Open scene 13. Notice white outlines on character... Read more
Reverted prefab objects cannot be removed by undo function
1. Open "PrefabTestProject" project2. Open "Repro" sciene3. Unparent "Child" GameObject4. Press "Revert" button in Child GameObject ... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test".2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order it ... Read more
UI: entering text into text field requires refocus on content
-e: see title, need to focus on another tab and come back to if for it to work -works fine in 4.6.5, not working in 5.0.x -repro:--b... Read more
[OpenGL] Crash upon opening 'Shader Calibration Scene' when using 'OpenG...
Steps to reproduce: 1. Open the attached project2. Open a new scene (or just switch to some other scene besides Shader Callibration ... Read more
iOS 8.3 SDK causes orientation to reverse on every frame after Unity Ads...
Unity Ads + Unity 5.x + iOS 8.3 SDK + game project locked to portrait/landscape orientation lead Unity to start reversing device ori... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used